Michaux

Michaux

Plain Form

Like a profile spotted in the clouds or in the traces left by woodworms, Michaux was not created so much as it was discovered. Selected out of thousands of computer-generated signs, this typeface not only proposes a radical process and a stand on the role of the designer, it offers a visual system that is as wild as it is coherent. Accidentally reminiscent of dynamic handwritten styles, Michaux decisively leaves all preconceived rules behind. Instead, it presents itself as a balancing act of freedom and stability, abstraction and legibility, that makes for an expressive and ever-surprising typeface, yielding an impressive spirit and somewhat dramatic charm that only chaos is capable of. Michaux could not have been designed, but it feels like it was always there, patiently waiting to be found.
Design
Benjamin Dumond
Team
Lucas Descroix
Styles
3
Release date
2024
Glyph count
ca. 560 glyphs
Coverage
Latin Extended (incl. Vietnamese)
Supported languages (219) → Abenaki, Afaan Oromo, Afar, Afrikaans, Albanian, Alsatian, Amis, Anuta, Aragonese, Aranese, Aromanian, Arrernte, Arvanitic, Asturian, Atayal, Aymara, Azerbaijani, Bashkir, Basque, Belarusian, Bemba, Bikol, Bislama, Bosnian, Breton, Bulgarian Romanization, Cape Verdean, Catalan, Cebuano, Chamorro, Chavacano, Chichewa, Chickasaw, Cimbrian, Cofan, Cornish, Corsican, Creek, Crimean Tatar, Croatian, Czech, Danish, Dawan, Delaware, Dholuo, Drehu, Dutch, English, Esperanto, Estonian, Faroese, Fijian, Filipino, Finnish, Folkspraak, French, Frisian, Friulian, Gagauz, Galician, Ganda, Genoese, German, Gikuyu, Gooniyandi, Greenlandic, Greenlandic Old Orthography, Guadeloupean, Gwichin, Haitian Creole, Han, Hawaiian, Hiligaynon, Hopi, Hotcak, Hungarian, Icelandic, Ido, Igbo, Ilocano, Indonesian, Interglossa, Interlingua, Irish, Istroromanian, Italian, Jamaican, Javanese, Jerriais, Kaingang, Kala Lagaw Ya, Kapampangan, Kaqchikel, Karakalpak, Karelian, Kashubian, Kikongo, Kinyarwanda, Kiribati, Kirundi, Klingon, Kurdish, Ladin, Latin, Latino Sine, Latvian, Lithuanian, Lojban, Lombard, Low Saxon, Luxembourgish, Maasai, Makhuwa, Malay, Maltese, Manx, Maori, Marquesan, Meglenoromanian, Meriam Mir, Mirandese, Mohawk, Moldovan, Montagnais, Montenegrin, Murrinhpatha, Nagamese Creole, Nahuatl, Ndebele, Neapolitan, Ngiyambaa, Niuean, Noongar, Norwegian, Novial, Occidental, Occitan, Oshiwambo, Ossetian, Palauan, Papiamento, Piedmontese, Polish, Portuguese, Potawatomi, Qeqchi, Quechua, Rarotongan, Romanian, Romansh, Rotokas, Sami Inari, Sami Lule, Sami Northern, Sami Southern, Samoan, Sango, Saramaccan, Sardinian, Scottish Gaelic, Serbian, Seri, Seychellois, Shawnee, Shona, Sicilian, Silesian, Slovak, Slovenian, Slovio, Somali, Sorbian Lower, Sorbian Upper, Sotho Northern, Sotho Southern, Spanish, Sranan, Sundanese, Swahili, Swazi, Swedish, Tagalog, Tahitian, Tetum, Tok Pisin, Tokelauan, Tongan, Tshiluba, Tsonga, Tswana, Tumbuka, Turkish, Turkmen, Tuvaluan, Tzotzil, Ukrainian, Uzbek, Venetian, Vepsian, Vietnamese, Volapuk, Voro, Wallisian, Walloon, Waraywaray, Warlpiri, Wayuu, Welsh, Wikmungkan, Wiradjuri, Wolof, Xavante, Xhosa, Yapese, Yindjibarndi, Zapotec, Zazaki, Zulu, Zuni
Bold | Word samples

RANDOM bit

Decay time


Photon→?

Determinism


CRYPTO key

True RNG

Michaux Bold | Text samples

Quantum randomness has profound implications for both theory and technology. It underlies phenomena such as radioactive decay, in which the exact moment of decay of a particular atom cannot be predicted, and photon emission, where the direction or polarization of an emitted photon follows a probability distribution. This intrinsic unpredictability distinguishes quantum events from classical stochastic processes, which may appear random but are ultimately the result of underlying deterministic dynamics that are too complex to track. In contrast, quantum randomness is thought to be irreducible, representing a genuine departure from determinism at the fundamental level. The development of quantum information science and quantum computing has led to practical applications of quantum randomness, including the generation of true random numbers for cryptography and security. Quantum random number generators exploit the inherent unpredictability of quantum measurements to produce sequences of random bits that are, in principle, unpredictable and unbiased, offering advantages over classical pseudo-random number generators that rely on algorithms and initial seeds.

Quantum randomness has profound implications for both theory and technology. It underlies phenomena such as radioactive decay, in which the exact moment of decay of a particular atom cannot be predicted, and photon emission, where the direction or polarization of an emitted photon follows a probability distribution. This intrinsic unpredictability distinguishes quantum events from classical stochastic processes, which may appear random but are ultimately the result of underlying deterministic dynamics that are too complex to track. In contrast, quantum randomness is thought to be irreducible, representing a genuine departure from determinism at the fundamental level. The development of quantum information science and quantum computing has led to practical applications of quantum randomness, including the generation of true random numbers for cryptography and security. Quantum random number generators exploit the inherent unpredictability of quantum measurements to produce sequences of random bits that are, in principle, unpredictable and unbiased, offering advantages over classical pseudo-random number generators that rely on algorithms and initial seeds.


Quantum randomness has profound implications for both theory and technology. It underlies phenomena such as radioactive decay, in which the exact moment of decay of a particular atom cannot be predicted, and photon emission, where the direction or polarization of an emitted photon follows a probability distribution. This intrinsic unpredictability distinguishes quantum events from classical stochastic processes, which may appear random but are ultimately the result of underlying deterministic dynamics that are too complex to track. In contrast, quantum randomness is thought to be irreducible, representing a genuine departure from determinism at the fundamental level. The development of quantum information science and quantum computing has led to practical applications of quantum randomness, including the generation of true random numbers for cryptography and security. Quantum random number generators exploit the inherent unpredictability of quantum measurements to produce sequences of random bits that are, in principle, unpredictable and unbiased, offering advantages over classical pseudo-random number generators that rely on algorithms and initial seeds.


Quantum randomness has profound implications for both theory and technology. It underlies phenomena such as radioactive decay, in which the exact moment of decay of a particular atom cannot be predicted, and photon emission, where the direction or polarization of an emitted photon follows a probability distribution. This intrinsic unpredictability distinguishes quantum events from classical stochastic processes, which may appear random but are ultimately the result of underlying deterministic dynamics that are too complex to track. In contrast, quantum randomness is thought to be irreducible, representing a genuine departure from determinism at the fundamental level. The development of quantum information science and quantum computing has led to practical applications of quantum randomness, including the generation of true random numbers for cryptography and security. Quantum random number generators exploit the inherent unpredictability of quantum measurements to produce sequences of random bits that are, in principle, unpredictable and unbiased, offering advantages over classical pseudo-random number generators that rely on algorithms and initial seeds.

Regular | Word samples

Irreducible

(Quantum=)


Unpredictbl

Stochastic


PSEUDO vs.

Algorithm

Michaux Regular | Text samples

Dirk Gently is a fictional character created by English writer Douglas Adams and featured in the books Dirk Gently’s Holistic Detective Agency, The Long Dark Tea-Time of the Soul and The Salmon of Doubt. Born Svlad Cjelli, the name Dirk Gently is a pseudonym chosen for its “Scottish dagger feel,” though it is not his real name. Gently is described as a holistic detective who solves mysteries by embracing what he terms the fundamental interconnectedness of all things, a philosophy that leads him to pursue every possible clue, no matter how bizarre or tangential it might appear. He often runs up large expense accounts during investigations by justifying seemingly unrelated actions as essential links in a larger pattern, claiming that everything, in the end, is connected. Gently’s methods contrast with traditional detective work, as he challenges logical elimination of the impossible by suggesting that sometimes the improbable explanation may be closer to the truth. In his cases, seemingly unconnected events and characters may all contribute to the resolution of a mystery that at first seems unrelated to the initial question posed by a client.

Dirk Gently is a fictional character created by English writer Douglas Adams and featured in the books Dirk Gently’s Holistic Detective Agency, The Long Dark Tea-Time of the Soul and The Salmon of Doubt. Born Svlad Cjelli, the name Dirk Gently is a pseudonym chosen for its “Scottish dagger feel,” though it is not his real name. Gently is described as a holistic detective who solves mysteries by embracing what he terms the fundamental interconnectedness of all things, a philosophy that leads him to pursue every possible clue, no matter how bizarre or tangential it might appear. He often runs up large expense accounts during investigations by justifying seemingly unrelated actions as essential links in a larger pattern, claiming that everything, in the end, is connected. Gently’s methods contrast with traditional detective work, as he challenges logical elimination of the impossible by suggesting that sometimes the improbable explanation may be closer to the truth. In his cases, seemingly unconnected events and characters may all contribute to the resolution of a mystery that at first seems unrelated to the initial question posed by a client.


Dirk Gently is a fictional character created by English writer Douglas Adams and featured in the books Dirk Gently’s Holistic Detective Agency, The Long Dark Tea-Time of the Soul and The Salmon of Doubt. Born Svlad Cjelli, the name Dirk Gently is a pseudonym chosen for its “Scottish dagger feel,” though it is not his real name. Gently is described as a holistic detective who solves mysteries by embracing what he terms the fundamental interconnectedness of all things, a philosophy that leads him to pursue every possible clue, no matter how bizarre or tangential it might appear. He often runs up large expense accounts during investigations by justifying seemingly unrelated actions as essential links in a larger pattern, claiming that everything, in the end, is connected. Gently’s methods contrast with traditional detective work, as he challenges logical elimination of the impossible by suggesting that sometimes the improbable explanation may be closer to the truth. In his cases, seemingly unconnected events and characters may all contribute to the resolution of a mystery that at first seems unrelated to the initial question posed by a client.


Dirk Gently is a fictional character created by English writer Douglas Adams and featured in the books Dirk Gently’s Holistic Detective Agency, The Long Dark Tea-Time of the Soul and The Salmon of Doubt. Born Svlad Cjelli, the name Dirk Gently is a pseudonym chosen for its “Scottish dagger feel,” though it is not his real name. Gently is described as a holistic detective who solves mysteries by embracing what he terms the fundamental interconnectedness of all things, a philosophy that leads him to pursue every possible clue, no matter how bizarre or tangential it might appear. He often runs up large expense accounts during investigations by justifying seemingly unrelated actions as essential links in a larger pattern, claiming that everything, in the end, is connected. Gently’s methods contrast with traditional detective work, as he challenges logical elimination of the impossible by suggesting that sometimes the improbable explanation may be closer to the truth. In his cases, seemingly unconnected events and characters may all contribute to the resolution of a mystery that at first seems unrelated to the initial question posed by a client.

Light | Word samples

Seed input

Probability


Security++

Svlad C.


GENTLY Dir

Holistic?

Michaux Light | Text samples

Dice are small throwable objects with multiple resting positions, used for generating random numbers and outcomes in games, gambling, and decision-making. The most common form is the six-sided cube, known as a d6, with each of its faces marked with a different number of pips from one to six. When cast, or rolled, the die comes to rest showing a random face, and the number of pips on that face indicates a result. Dice have been used since ancient times across many cultures, appearing in archaeological sites dating back thousands of years, including examples from Mesopotamia and the Indus Valley Civilization. Although six-sided dice are most familiar, dice have taken many shapes over history and across cultures, including four-, eight-, ten-, twelve-, and twenty-sided forms. These polyhedral dice are commonly used in role-playing games, statistical simulations, and educational contexts. The process by which dice produce random outcomes relies on physical dynamics, including shape, weight distribution, and the surface on which they are rolled. True randomness from dice is approximated when the object has uniform geometry and mass distribution, though imperfections and biases in manufacturing or wear can influence results. Traditional dice are made from materials such as bone, wood, plastic, or metal, and modern gaming dice are produced to precise specifications to minimize bias, while specialized dice with adjusted weighting or nonstandard numbering systems are used for particular games.

Dice are small throwable objects with multiple resting positions, used for generating random numbers and outcomes in games, gambling, and decision-making. The most common form is the six-sided cube, known as a d6, with each of its faces marked with a different number of pips from one to six. When cast, or rolled, the die comes to rest showing a random face, and the number of pips on that face indicates a result. Dice have been used since ancient times across many cultures, appearing in archaeological sites dating back thousands of years, including examples from Mesopotamia and the Indus Valley Civilization. Although six-sided dice are most familiar, dice have taken many shapes over history and across cultures, including four-, eight-, ten-, twelve-, and twenty-sided forms. These polyhedral dice are commonly used in role-playing games, statistical simulations, and educational contexts. The process by which dice produce random outcomes relies on physical dynamics, including shape, weight distribution, and the surface on which they are rolled. True randomness from dice is approximated when the object has uniform geometry and mass distribution, though imperfections and biases in manufacturing or wear can influence results. Traditional dice are made from materials such as bone, wood, plastic, or metal, and modern gaming dice are produced to precise specifications to minimize bias, while specialized dice with adjusted weighting or nonstandard numbering systems are used for particular games.


Dice are small throwable objects with multiple resting positions, used for generating random numbers and outcomes in games, gambling, and decision-making. The most common form is the six-sided cube, known as a d6, with each of its faces marked with a different number of pips from one to six. When cast, or rolled, the die comes to rest showing a random face, and the number of pips on that face indicates a result. Dice have been used since ancient times across many cultures, appearing in archaeological sites dating back thousands of years, including examples from Mesopotamia and the Indus Valley Civilization. Although six-sided dice are most familiar, dice have taken many shapes over history and across cultures, including four-, eight-, ten-, twelve-, and twenty-sided forms. These polyhedral dice are commonly used in role-playing games, statistical simulations, and educational contexts. The process by which dice produce random outcomes relies on physical dynamics, including shape, weight distribution, and the surface on which they are rolled. True randomness from dice is approximated when the object has uniform geometry and mass distribution, though imperfections and biases in manufacturing or wear can influence results. Traditional dice are made from materials such as bone, wood, plastic, or metal, and modern gaming dice are produced to precise specifications to minimize bias, while specialized dice with adjusted weighting or nonstandard numbering systems are used for particular games.


Dice are small throwable objects with multiple resting positions, used for generating random numbers and outcomes in games, gambling, and decision-making. The most common form is the six-sided cube, known as a d6, with each of its faces marked with a different number of pips from one to six. When cast, or rolled, the die comes to rest showing a random face, and the number of pips on that face indicates a result. Dice have been used since ancient times across many cultures, appearing in archaeological sites dating back thousands of years, including examples from Mesopotamia and the Indus Valley Civilization. Although six-sided dice are most familiar, dice have taken many shapes over history and across cultures, including four-, eight-, ten-, twelve-, and twenty-sided forms. These polyhedral dice are commonly used in role-playing games, statistical simulations, and educational contexts. The process by which dice produce random outcomes relies on physical dynamics, including shape, weight distribution, and the surface on which they are rolled. True randomness from dice is approximated when the object has uniform geometry and mass distribution, though imperfections and biases in manufacturing or wear can influence results. Traditional dice are made from materials such as bone, wood, plastic, or metal, and modern gaming dice are produced to precise specifications to minimize bias, while specialized dice with adjusted weighting or nonstandard numbering systems are used for particular games.

Basic Latin

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t u v w x y z

Extended Latin

Á Ă Ắ Ặ Ằ Ẳ Ẵ Ǎ Â Ấ Ậ Ầ Ẩ Ẫ Ä Ạ À Ả Ā Ą Å Ã Æ Ǽ C Ć Č Ç Ĉ
Ċ Ď Đ Ḍ Ð É Ĕ Ě Ê Ế Ệ Ề Ể Ễ Ë Ė Ẹ È Ẻ Ē Ę Ẽ Ə Ğ Ǧ Ĝ Ģ Ġ Ħ
Ĥ Ḥ IJ Í Ĭ Î Ï İ Ị Ì Ỉ Ī Į Ĩ J Ĵ Ķ Ĺ Ľ Ļ Ŀ Ł Ń Ň Ņ Ñ Ŋ Ó Ŏ Ô
Ố Ộ Ồ Ổ Ỗ Ö Ọ Ò Ỏ Ơ Ớ Ợ Ờ Ở Ỡ Ő Ō Ø Ǿ Õ Œ Þ Ŕ Ř Ŗ Ś Š Ş Ŝ Ș
Ṣ ẞ Ŧ Ť Ţ Ț Ṭ Ú Ŭ Û Ü Ụ Ù Ủ Ư Ứ Ự Ừ Ử Ữ Ű Ū Ų Ů Ũ Ẃ Ŵ Ẅ Ẁ Ý Ŷ
Ÿ Ỵ Ỳ Ỷ Ȳ Ỹ Ź Ž Ż Ẓ
á ă ắ ặ ằ ẳ ẵ ǎ â ấ ậ ầ ẩ ẫ ä ạ à ả ā ą å ã æ ǽ ć č ç ĉ ċ ď đ ḍ ð é
ĕ ě ê ế ệ ề ể ễ ë ė ẹ è ẻ ē ę ẽ ə ğ ǧ ĝ ģ ġ ħ ĥ ḥ ı í ĭ î ï i ị ì ỉ ī į ĩ
ij ȷ j ĵ ķ ĸ ĺ ľ ļ ŀ ł ń ň ņ ñ ŋ ó ŏ ô ố ộ ồ ổ ỗ ö ọ ò ỏ ơ ớ ợ ờ ở ỡ
ő ō ø ǿ õ œ þ ŕ ř ŗ ś š ş ŝ ș ṣ ß ŧ ť ţ ț ṭ ú ŭ û ü ụ ù ủ ư ứ ự
ừ ử ữ ű ū ų ů ũ ẃ ŵ ẅ ẁ ý ŷ ÿ ỵ ỳ ỷ ȳ ỹ ź ž ż ẓ

Figures & currencies

№ 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
¢ $ € £ ¥
½ ¼ ¾ ⅛ ⅜ ⅝ ⅞

Punctuation & symbols

. , : ; … ! ¡ ? ¿ · • * # / \ - – — _ ( ) { } [ ] ‚ „ “ ” ‘ ’ « » ‹ › " '
@ & ¶ § © ® ™ ° | ¦ † ‡ + − × ÷ = ≠ > < ± ~ ¬ ^ %
☚ ☛ ↑ ↗ → ↘ ↓ ↙ ← ↖

Michaux

Plain Form
www.plain-form.com

Plain Form is an indepedent typographic practice, focusing on expressive letterforms, meant to be seen as much as to be read

Benjamin Dumond
www.benjamindumond.fr

Benjamin Dumond is a graphic designer and founder of grifi.fr, which explores textual potentials through essays, fictions, tools, thought experiments and typefaces.

Lucas Descroix
www.lucasdescroix.fr

Lucas Descroix likes to draw shapes and to build systems. You can also find him experimenting alternative tools and organizing workshops with Bonjour Monde.